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Europa Universalis IV – A Guide to Conquering Nations the Old-fashioned Way

New Dev Diary Showcases the Crushing of Enemies and Seeing Them Driven Before You; Lamentations not Pictured. NEW YORK — July 25, 2013 — War! What is it good for? Actually, quite a few things, it turns out: Europa Universalis IV, the upcoming empire-building game from Paradox Interactive and Paradox Development Studio, gives you plenty of non-violent means to spread your borders around the globe. However, when those fail, you’re probably going to have to crack some skulls. A new developer diary showcases the wide world of open warfare in Europa Universalis IV, including the dire costs of protracted battle on your fledgling empire – such as money, manpower, and morale. War… war has changed a lot.
Find out how: 
 
Europa Universalis IV Project Lead Thomas Johansson may not be an armchair general, though he does sit in an armchair as he explains the nuances of war strategy in this latest video diary. Paradox Development Studio has changed the pace, the balance, and the consequences of warfare in their latest creation, challenging tacticians everywhere to keep their nations together during times of strife. What price are you willing to pay to see your enemies slaughtered? 
 
Strategy fans can prepare for the long road to conquest by pre-ordering Europa Universalis IV. Pre-orders come with several pieces of bonus DLC, with further awards to be revealed in August. Further details on pre-orders and all bonuses can be found here: www.europauniversalis4.com/buy.
 
Europa Universalis IV is the latest installment in the award-winning series, with more than a million copies sold, and will release worldwide on August 13 for PC, Mac and Linux. The game gives you control of a nation to guide it through the years and create a dominant global empire in the age of exploration. Following on the success of the critically acclaimed strategy/RPG Crusader Kings II, Paradox Development Studio is ready to make you experience the drama that only the grand stage of history can provide.
 
For more information, please visit europauniversalis4.com.
 
Read more:
Facebook: facebook.com/EuropaUniversalis
Twitter: twitter.com/E_Universalis
Forum: forum.paradoxplaza.com
 
About Paradox Development Studio - Strategy is our game
Paradox Development Studio is the developers behind successful strategy franchices such as Crusader Kings, Europa Universalis, Hearts of Iron & Victoria. Their strategy/RPG game Crusader Kings II is critically acclaimed and one of the highest rated games 2012 according to Metacritic. Paradox Development Studio has now released their empire building game Europa Universalis IV  the 13th of August, 2013.
 
The studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is the center of a vast community of fans and modders both, with a reach that spans the entire globe and a strong presence in the United States and Europe.
 
Paradox Development Studios believes in the power of the sandbox strategy game – a special kind of experience where you set your own goals and decide which tools you will use to reach them. Sandbox games give you unparalleled freedom to create your own destiny and write your own stories. When you play our games, we want you to feel that the fate of the world really does lie in your hands – and only you decide what that fate means.
 
Paradox Development Studios games can be enjoyed solo or multiplayer – up to 32 people can compete, co-operate or conspire in our rich historical games. Paradox Development Studio is also a big supporter of user created content; all of our games can be modded to match your heart’s desire.
 
Continuing to re-invent and advance each of these, as well as create all-new titles, is just one way the studio keeps it's 500,000+ member community coming back for more. Just as important is the studio's passion for rich strategy, shared by their fans, and their legacy of providing games so deep and challenging that each offers hundreds of hours of gameplay.
 
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